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In Arkosa, you’ll be developing your bunker, recruiting unique new colonists and trying to keep your population happy, fed, rested and breathing.

However, the planet won’t make it easy for you. There’ll be regular attacks from the resident hostiles to contend with, plus a whole bunch of unique events that can occur to your intrepid explorers while they are out in the wastelands. In order to claim victory you’ll need a well organised, productive and happy bunker. But only one colony will win the grand prize… a ticket off the planet…

In the box:
1 Game Board • 6 Bunker Boards
7 Colony Leader Boards • 46 Bunker Room Tiles
1 Room Tile Bag • 94 Resource Tokens
60 Power Shard Pieces • 2 Six Sided Dice
16 Player Markers • 48 Unique Colonist Cards
112 Unique Event Cards • 20 Unique Bribe Cards
3 Game Board Markers • 2 Quick Guide Sheets
1 Rulebook

“So it begins...the race for salvation, the struggle to survive. Your bunker has the basic essentials to start this story and tackle the challenges that the great desert world of Arkosa will throw at you. Let me tell you friend, it’s a relentless world out there; the barren desert is a playground for the savage and skittering hostile host, they care not for your grand plans of progress and the promise of preservation from the stars.”

“Keep your wits about you, your schemes secret and reputation remarkable. Your colonists will need care and protection...traverse the outlands prudently, disturb as little as possible. Salesmen and Nerffles can be dealt with accordingly, but the hostiles are less amenable. They will rip you and your colony apart with as much interest as a Sandwurm shows the starlight. Be bold, be daring, be vigilant. Arkosa cares not for valor...but that is what it will take to survive its merciless grasp. Salvation is coming...fight to be first in line.”

Your path to salvation

Arkosa is primarily a strategic game, with a sprinkling of luck here and there to keep things spicy. You’ll need to make the most of the resources available to you and your decisions throughout the game will be key to whether your bunker is deemed worthy of departure into the skies.

Recruit Colonists Wisely

It’s no surprise that each bunker has limited space, so good decisions on which colonists to recruit could help you get that ticket off the planet. Each colonist has a unique set of useful skills but some can be more volatile than others. Explorer colonists will allow you to traverse the Arkosan desert, where tempting rewards lie in wait, but too many trips to the dunes could lead to an attack from the resident hostile critters.

You’ll need to be ruthless with which colonists get a precious space in your colony. If needs must, kicking someone out the airlock may be your only option. It will displease your people and may even cost you valuable reputation, but the benefits in the long run might be too good to pass up.

Combustible Joe is very reputable and can produce some serious resource, but there is that 1 in 3 chance he’ll explode…

Oran’s reputation is lacking, probably due to his tendency to thieve from other players. But he’s a veteran explorer who needs few resources to travel the Arkosan wastelands.

Chroldy Powash can’t contribute much in terms of resources but has the potential to add some serious reputation points at the end of the game.

Each player will get to add a unique room to their bunker. The Secret Meat Dispensary forces an opponent to remove a colonist from the game and then gains you food. We’ll leave it up to your imagination how that works…

Build Your Bunker

Your bunker is the engine of your colony. Build it from the top down and gain bonuses from clever room placements. Each round, your constructions will kick into gear, producing precious resources and triggering special abilities. But rooms will only activate with the aid of Arkosa’s most prized asset: the power shard.

Events and mischief will lead to tricky decisions about which rooms to power and which to switch off. Do you priortise the production of bugs to eat and nitrogen to breathe over construction resources? Do you continue running the rooms that will keep your colonists happy and healthy like the Med Lab and the Space Bar? What type of leader will you be and will it lead to your colony’s eventual rescue?

Each player will get to add a unique room to their bunker. The Secret Meat Dispensary forces an opponent to remove a colonist from the game and then gains you food. We’ll leave it up to your imagination how that works…

Keep Your Colony Smiling

The residents of your bunker will demand food to eat and nitrogen to breathe each round. I know, how dare they, eh? You can choose to appease these basic needs or distract them with entertainment. “I know it’s been moons since you had a decent bug meal but look over there! Zand Mori is juggling!”

Timing can also work in your favour, a well timed morale boost can see you switch places with an opponent on the morale track. Your opponents’ colonies won’t like to see yours celebrating, there is only space for one group on the rescue ship after all.

If All Else Fails… Bribes!

The resources you accumulate will fetch you a few reputation points at the end of the game. But if you use them as bribes they can go even further. Careful though, fail to live up to your grand promises and you will see these points snatched away instead.

Get Involved

If you’re interested in getting involved with the project in any way (reviewing, playtesting, promotion etc.) then please do get in touch, we’d love to hear from you:

    Or join our Facebook development group, The Toon Hammer Lab…

    Join the Toon Hammer Lab

    Learn and Play Arkosa

    Watch this how to play video and download the full rulebook. Arkosa is also free to play on Tabletop Simulator.

    We will continue to tweak and improve Arkosa right up until the game goes into production. We’ll make sure the digital version and the online rulebook have all the latest updates.

    What folks are saying…